InDragon Age: The Veilguard, there are a number of equippable items that will undoubtedly give you the advantages you need to win the day. Armor will offer you a measure of defense alongside unique benefits. However, you can also equip various accessories from belts to amulets that will also grant you precious passive abilities that can tip the scales in your favor.
Accessories are simply a customization extension that enables you to craft the character build you prefer. Below are the four different types of accessories you can expenct to find throughout the world of Dragon Age: The Veilguard.

Accessory Benefits range from elemental resistances to attack boosts that buff items like mana and critical strike odds. Below are comprehensive listings of these accessories by type. Hover over a specific item for further details. As this database is continually being updated, be sure to check back regularly.
Deathworn Wraps
+5% radius of Potion effect
+30% Siphoned duration

+30% leech during Siphoned
Heal 100 on kills with the Siphoned effect
![]()
Dragon’s Brace
+10% duration of Potion effect
+25 Defense
+50% Healing
When Rejuvenation ends, gain 250 health
Hardbitten Belt
+34% radius of Potion effect
+25% Takedown damage

Also highly likely to disrupt nearby enemies
+50% Staggered duration

Reinforced Binding
10% Resistances
Grants Immovable on Potion use
+25% Advantage duration
Shadow’s Grasp
+22% radius of Potion effects
+15% Cold damage
Deals 150 Cold damage in an area on Potion use
Applies an additional Chilled stack on use
Tincture Kit
Twin Buckle Binding
+23% duration of Potion effect
+10% Ability damage
Grants Enhanced Damage on Potion use.
Heal for 100 upon using any Ability while Quickened.
Warden’s Straps
+12% radius of Potion effect
+15% Fire damage
Warping Wrap
Healing: 500
+15% Momentum generation
Grants Precision on Potion use
Time Dilation effect is increased by 20%
A Pale Reflection
+20% damage vs. enemies with Low Health
Standard enemies are now always considered to have Low Health (does not affect boss enemies)
Defeating an enemy grants 5% Ultimate.
All Mother’s Copse
+20% Tool Ability damage
+25% Tool Ability damage vs. enemies with Low Health
Gain 25 Momentum on a Critical hit with a Tool Ability
Tool Abilities gain added damage from Necrotic Weapons
Crow’s Perch Medallion
+20% Strike Ability damage
+25% health damage from Strike Abilities
Gain 25 Rage on Critical hits with Strike Abilities
Gain Immovable when you Stagger an enemy with a Strike Ability
Crow’s Perch Medallion
+25% Health damage from Strike Abilities
Gain 25 Mana on Critical hits with Strike Abilities
Grey Emblem
Hallas Grace
+20% Quickened duration
+10% Quickened effectiveness
Gain Quickened after every fifth Ability use
Ability costs are reduced while Quickened is active
Halla’s Grace
Heart of Andraste
+25% Enhanced Damage duration
+10% Enhanced Damage effectiveness
Gain Enhanced Damage on Takedown
Light Of Starkhaven
When at maximum Mana, gain +25% Weapon damage
When at 50 Mana or lower, gain +25% Weapon damage
Miners Talisman
+20% Area Ability damage
+25% Armor damage from Area Abilities
Gain 25 Rage when an Area Ability hits 2 or more enemies
Apply high Stagger when breaking an enemy’s Armor or Barrier with an Area Ability
Miner’s Talisman
Shimmering Sight Charm
+25% Rally Party duration
+10% Rally Party effectiveness
Gain Rally Party on Detonation
Companion Detonation damage increased while Rally Party is active
Sightless Skull
+20% Control Ability damage
+25% Stagger from Control Abilities
Gain 1 Mana per 50 Stagger dealt by Control Abilities
Gain Precision when you Stagger an enemy with a Control Ability
The Burden
+20% damage while at Low Health
Low Health triggers 10% earlier
Your health cannot go above 70%
Token of True Flight
Unyielding Stone
+300% Immovable duragion
You cannot Dodge while Immovable is active
Grants Immovable at start of combat
Wardens Key
+10% Resistant duration
+10% Resistant effectiveness
Gain Resistant when you reach Low Health
Reflect 10% of any damage taken back to your target
Warden’s Key
Wings of Retribution
+3 Deflect maximum stacks
Deflect now absorbs only 40% of the damage
Gain Deflect on Perfect Defense
Amaranthine Loop
+25% Stagger
+25% Staggered Duration
Andraste’s Will
+50% Burning duration
+1 maximum Burning stacks
All Afflictions that you apply are applied as Burning instead
+25% Rage Generation
Andraste’s Will
+3 maximum Burning stacks
Band of Smoke
+25% Cold Resistance
+20% Cold Ability damage to health
50% of all your other damage type bonuses contribute to your Cold damage bonus
Biting Thumb
+10% Weapon damage
+10% Final, Agile, and Charged attack damage
+25% Armor and Barrier damage with weapons
+15% weapon Critical and Weakpoint damage
Bleeding Corvus
+15% Physical damage
+15% Physical Resistance
+20% Physical Ability damage vs. Armor
Reflect 20% of any damage taken back to your target while Resistant is active
Bleeding Shard
+20% Bleeding damage
+20% damage vs. Bleeding enemies
+25% Bleeding duration
+1 maximum Bleeding stacks
Brass Bandage
+100 health
+15% Health
Deal up to 50% bonus damage based on your missing health
Brass Root
+20% Shocked damage
+20% damage vs. Shocked enemies
+25% Shocked duration
+1 maximum Shocked stacks
Call of the Hall
+50% Takedown damage
+50% Stagger
Gain a Random Advantage on Takedown
Chittering Signet
Applying Weakened also applies Vulnerability to Necrotic damage
The Necrotic Resistance reduction is doubled vs. Demons and Undead
Crookytail’s Crest
While Flaming Weapons is active, Charged attacks deal Fire damage in an area around the target but remove Flaming Weapons
Exacting Shard
+25% Necrotic Weapons duration
+15% Necrotic Weapons damage
Focus Of The Veil
+15% Electric damage
+25% Electric Resistance
50% of all your other damage type bonuses contribute to your Electric damage bonus
Glacial Loop
+20% Chilled damage
+20% damage vs. Chilled enemies
+25% Chilled duration
+1 maximum Chilled stacks
Glacial Talus
+6 Mana on kill
+15% Mana generation
+50 maximum Mana
Damage increases with your current Mana
Graven Opal
Igneous Fist
+25% Flaming Weapons duration
+15% Flaming Weapon damage
+25% Fire Ability damage while Flaming Weapons is active
Defeating an enemy while Flaming Weapons is active applies Burning with your next melee attack
Maw of the Black City
Your Ability damage is always a Critical hit
Using an Ability consumes 20% of your maximum health as Physical damage
Necrotic Jade
+20% Necrosis damage
+20% damage vs. enemies suffering from Necrosis
+25% Necrosis duration
+1 maximum Necrosis stacks
Paragons Knuckle
+30 Defense
+10% Defense
+20% Resistances while at Low Health
you may take up to only 25% of your maximum health as damage from a single hit
Paragon’s Knuckle
Precious Decay
+15% Necrotic damage
+25% Necrotic Resistance
+20% Necrotic Ability damage to health
50% of all your other damage type bonuses contribute to your Necrotic damage bonus
Serpent’s Kiss
While Necrotic Weapons is active, Charged attacks deal Necrotic damage in an area around the target but remove Necrotic Weapons
Shard Of The Void
While Shocking Weapons is active, Charged attacks deal Electric damage in an area around the target but remove Shocking Weapons
The Last Resort
Each time you use an Ability that hits an enemy, gain +20% to your Resistances. This bonus is reset if you Defend or Dodge.
Thrumming Rock
+25% Shocking Weapons duration
+15% Shocking Weapons damage
+25% Electric Ability damage while Shocking Weapons is active
Defeating an enemy while Shocking Weapons is active applies Shocked with your next melee attack
Twin Palladium
+4 Momentum on kill
+50 maximum Momentum
Damage increases with your current Momentum
Twin Palladium Rogue
Unburnable Band
+20% Burning damage
+20% damage vs. Burning enemies
+25% Burning duration
Wardens Signet
+25% Fire Resistance
+20% Fire Ability damage against Armor
50% of all your other damage type bonuses contribute to your Fire damage bonus
Warden’s Signet
50% of all of your other damage type bonuses contribute to your Fire damage bonus
Antivan Blade Kit
Each Affliction on an enemy also reduces their Defense by 20%.
Each Affliction reduces their Resistances by the same amount
Arlathan Herbs
+1 Revival Charges
Reviving reduces Taash’s cooldowns by 50%
Biancas Bolt
Reviving reduces Harding’s cooldowns by 50%
Calibration Crystal
Reviving reduces Bellara’s cooldowns by 50%
Creator’s Chisel
Reviving reduces Davrin’s cooldowns by 50%
Dwarven Key
Every time you use a Potion, you have a 10% chance to gain it back
+1 maximum Potions
Exhaustive Notes
+50% Frozen duration
Enemies have -25% to all their Resistances while Frozen
Flawless Veil Quartz
Gain Enhanced Damage when you reach Low Health (30-second cooldown)
You heal for 250 when Enhanced Damage ends
Focusing Contraption
Bellara’s Ability cooldowns are reduced by 10%
Your other companion’s cooldowns are reduced by 10 seconds whenever Bellara’s Abilities defeat an enemy
Humming Curiosity
The first instance of damage from Shocked deals +200% Electric damage
Leatherbound Notebook
When Neve applies Chilled, apply Shocked instead
Also apply Chilled if the target is at maximum Shocked stacks
Metal Plated Focus
Emmrich’s Ability cooldowns are reduced by 10%
Your other companion’s cooldowns are reduced by 10 seconds whenever Emmrich’s abilities defeat an enemy
Mournful Band
Reviving reduces Emmrich’s cooldowns by 50%
New Casebook
Reviving reduces Neve’s cooldowns by 50%
Numbing Herbs
All of Taash’s Abilities apply Burning
Burning applied by Taash reduces enemy Defense by -15% per stack
Old News Clipping
Neve’s Ability cooldowns are reduced by 10%
Your other companions’ cooldowns are reduced by 10 seconds whenever Neve’s Abilities defeat an enemy
Orlesian Sovereign
Gain Precision the first time Harding uses an Ability during each encounter
Precision now also grants +25% Penetration for its Critical hit
Ornate Lockpicks
Your Critical Ability hits apply Chilled
When you kill an enemy with a Critical Ability, apply Chilled to all nearby enemies
Secrets And Memories
+20% Critical damage
Critical hits vs. Bleeding enemies add 1 stack of Bleeding
Sharpened Hook Knife
+25% damage vs. Taunted enemies
+25% Taunt duration
Simple Oil And Stone
Reviving reduces Lucanis’s cooldowns by 50%
Veil Quartz Sample
When Bellara applies Shocked, apply Chilled instead.
Also apply Shocked if the target is at maximum Chilled stats
Wax Sealed Papers
Harding’s Weapon attacks are Critical while you have Precision
Your Precision duration is increased by +50%
Worn Whittler
Davrin’s Weapon damage is converted to Fire damage
Davrin deals +25% damage vs. Burning enemies