In a fantasy world, any adventurer is going to need various tools to accomplish specific tasks. Implements are one type of equipment with a vast catalogue and a wide range of uses for each item. Perhaps you need a tome to cast a spell, or a lantern to see in dark areas. Maybe you want to use fire arrows to inflict fire damage on your opponents.

There’s a wide array of items in the implement category. Below is a comprehensive listing of all implements currently in Dragon’s Dogma 2. Click on a specific item for further details.

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Description

Ambivalent Rift Incense

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its mysterious scent gives the pawn a different inclination, and voice to match.

Aphonite’s Tome

A tome that grants a pawn the Aphonite specialization, which ensures that they abstain from speaking, except under very select circumstances.

Aphony’s Tome

A counterfeit crafted to exactly resemble the original in its outward aspect. Smells so delectable that one can hardly resist taking a nibble.

Art of Metamorphosis

A special tome that allows the Arisen to edit their own appearance or the appearance of a pawn. One use only. Can be used when visiting a barberie.

Blighting Arrow

A specially crafted arrow that adds to the target’s blighted value. Expended when using Blighting Shot and Nocuous Shot.

Dye sold at a cosmetics store in Battahl. Can be used to achieve a striking blue pigment.

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Bunch of Flowers

A bunch of flowers, gorgeously arranged. When offered as a gift, it deepens the bond between giver and receiver.

Calm Rift Incense

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its refreshing scent changes the pawn’s voice and inclination to Calm.

Ceiling Phial

A finely crafted counterfeit. Though similar to the genuine article, it does not share its function.

Champion’s Fable

A tome detailing an exceptional ability for warriors. Use it to learn Arc of Might. The Arisen’s main pawn will also receive the same effect.

Champion’s Foible

A counterfeit crafted to exactly resemble the original in its outward aspect. Soft to the touch and sweetly fragrant, ’tis almost tempting to take a bite.

Chirurgeon’s Tome

A tome that grants a pawn the Chirurgeon specialization, allowing them to use curatives on the Arisen and other allies on their own initiative.

Conjurer’s Jabberings

Conjurer’s Jottings

A tome detailing a remarkable spell for sorcerers. Use it to learn Meteoron. The Arisen’s main pawn will also receive the same effect.

Decayed Medusa Head

The severed head of a medusa. Reduced to a decayed husk, not a shred of its petrifying power remains.

Dragon’s Gauze

Dragon’s Gaze

A fossilized dragon’s eye. Bears the power to locate Wakestone shards and note their location on your map.

Drenching Arrow

An arrow that adheres to the target and explodes after a time or if attacked, drenching the target. Expended when using Drenchina Shot or Delueine Shot.

Elite Camping Kit

A kit that can be used to set up camp at suitable locations. High quality and lightweight, it stands up well against monster attacks.

Emergent Vitality

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Anodyne, a healing spell.

Enchanter’s Alarm

Enchanter’s Almanac

A tome detailing a remarkable spell for mages. Use it to learn Celestial Paean. The Arisen’s main pawn will also receive the same effect.

Eternal Wakestone

A stone ensorceled with tremendous magick. When invoked, it restores any fallen in the vicinity of the holder to life.

Eternal Wokestone

Explorer’s Camping Kit

A kit that can be used to set up camp at suitable locations. Efficient without being unduly weighty, it is favored by explorers traveling far afield.

Explosive Arrow

An arrow that adheres to the target and explodes after a time or if attacked. Expended when using Exploding Shot or Erupting Shot

Ferristone

Ferrystone

A stone that can instantly spirit the user back to the location of a set Portcrystal.

Forager’s Tome

A tome that grants a pawn the Forager specialization, allowing them to mark the location of enhancement materials on the map.

Forayer’s Tome

Fulgurous Lord

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes High Levin, a lightning spell.

A key that grants access to the dungeons. Of sturdy make, it will serve as many times as needed.

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Gawker’s Tome

Giant Hunk of Rift Crystal

Golden Stove Beetle

Golden Trove Beetle

A rare beetle that glitters like gold. Consuming it increases the weight one can carry by 0.15 kg. The Arisen’s main pawn can also receive the same effect.

Governing Soul

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Halidom, a spell that cures certain debilitations.

Grandmaster’s Path

A tome detailing an exceptional ability for warfarers. Use it to learn Rearmament.

Grandmother’s Path

Grass-Patterned Camping Kit

A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Vermundian soil.

Dye sold at a cosmetics store in Battahl. Can be used to achieve a vivid green pigment.

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Harpysnare Smoke Beacon

A smoke beacon that emits a scent enticing to harpies. When lit in certain locations, any harpies within range will flock near.

Hawker’s Tome

A tome that grants a pawn the Hawker specialization, allowing them to offer to purchase some items from the inventory for a fair sum of gold.

Hunk of Rift Crystal

Hunter’s Secret

A tome detailing an exceptional ability for archers. Use it to learn Heavenly Shot. The Arisen’s main pawn will also receive the same effect.

Hunter’s Sonnet

Igneous Melody

A grimoire that casts a spell, upon being read. Usable even by those incapable of magick. lnvokes Fire Boon, which enchants weapons with fire.

Key of Mendacity

Key of Sagacity

A key that unlocks a particular chest.

Kindhearted Rift Incense

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its gentle scent changes the pawn’s voice and inclination to Kindhearted.

Lantern (Fueled)

A lantern that can be worn at the waist to brighten one’s surroundings with every step. Currently has plenty of oil.

Lantern (Half-Full)

A lantern that can be worn at the waist to brighten one’s surroundings with every step. Currently about half full of oil.

Lantern (Near-Empty)

A lantern that can be worn at the waist to brighten one’s surroundings with every step. Only a little oil remains within.

Lantern (No Fuel)

A lantern that can be worn at the waist to brighten one’s surroundings with every step. Cannot currently be lit, as it is empty of oil.

Lantern Oil

Fuel for a portable lantern. Slowly consumed while the lantern is lit.

Legend’s Hocus

Legend’s Opus

A tome detailing an exceptional ability for thieves. Use it to learn Blades of the Pyre. The Arisen’s main pawn will also receive the same effect.

Logician’s Tome

Logistician’s Tome

A tome that grants a pawn the Logistician specialization, allowing them to combine materials and move items between allies’ packs as they see fit.

Makeshift Gaol Key

A key to the gaol. Of relatively crude make, it will break after a single use.

Makeshift Treasure Chest Key

The key to a locked treasure chest. Of relatively crude make, it will break after a single use.

Medusa Head

The severed head of a medusa. Its power of petrification remains in full.

Modest Camping Kit

A kit that can be used to set up camp at suitable locations. Inexpensive and lightweight, but liable to collapse if attacked by monsters.

Mundane Camping Kit

A kit that can be used to set up camp at suitable locations. Equipped to serve its basic purpose and naught more.

Myrddin’s Chronicle

A tome detailing a remarkable spell for sorcerers. Use it to learn Maelstrom. The Arisen’s main pawn will also receive the same effect.

Myrddin’s Cubicle

Paladin’s Energizer

Paladin’s Enigmata

A tome detailing an exceptional ability for mystic spearhands. Use it to learn Wild Furie.

Partcrystal

A counterfeit crafted to exactly resemble the original in its outward aspect. The center is hollow and filled with a sort of liquid.

Pesterer’s Handbook

Pilferer’s Handbook

A tome detailing an exceptional ability for thieves. Use it to learn Formless Feint. The Arisen’s main pawn will also receive the same effect.

Platinum Myrmecoleon Card

A card offered to prized patrons of the Myrmecoleon, or rose chateau. Allows the bearer to enjoy the company of special courtesans on the third floor.

Portcrystal

A marker to be placed anywhere one might wish to return; use of a Ferrystone will transport you there in an instant.

Prescribed Tranquility

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. Invokes Solemnity, a silencing spell.

Preserved Medusa Head

The severed head of a medusa. Cut from the beast at the height of its strength, its petrifying glare is nigh as potent as if it yet lived.

Purple Dye

Dye sold at a cosmetics store in Battahl. Can be used to achieve a rich purple pigment.

Dye sold at a cosmetics store in Battahl. Can be used to achieve a vibrant red pigment.

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Sand-Patterned Camping Kit

A kit that can be used to set up camp at suitable locations. Particularly sturdy against monsters that prowl Battahli soil.

Savagery Extract

A concoction of natural medicines fortified with magick. Drink it to boost

Sealing Phial

A phial with a remarkable interior. It boasts the unnerving ability to swallow people up, allowing them to be carried about with ease.

Sealing Phial (Contains Person)

A phial with a remarkable interior. It currently holds a certain individual, who can be released if the phial is broken.

Seeder’s Token

Simple Rift Incense

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its sweet scent changes the pawn’s voice and inclination to Simple.

Soldier’s Code

A tome detailing an exceptional ability for fighters. Use it to learn Riotous Fury. The Arisen’s main pawn will also receive the same effect.

Soldier’s Cord

Spellbow’s Parabola

Spellbow’s Paradox

A tome detailing an exceptional ability for magick archers. Use it to learn Martyr’s Bolt.

Stability Extract

A concoction of natural medicines fortified with magick. Drink it to reduce the chance of becoming afflicted with debilitations for a time.

Stoutness Extract

A concoction of natural medicines fortified with magick. Drink it to boost your Defense and Magick Defense for a period of time.

Straightforward Rift Incense

Powdered rift crystals burnt as incense. Only usable by a main pawn at camp. Its spicy scent changes the pawn’s voice and inclination to Straightforward.

Surgeon’s Tome

Tarring Arrow

An arrow that adheres to the target and explodes after a time or if attacked, tarring the target. Expended when using Tarring Shot or Incendiarv Shot.

Theurgist’s Rite

A tome detailing an exceptional ability for tricksters. Use it to learn Dragon’s Delusion.

Theurgist’s Rote

Threshing Blaze

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. lnvokes High Salamander, a fire spell.

Thunderous Concord

A grimoire that casts a spell upon being read. Usable even by those incapable of magick. lnvokes Lightning Boon, which enchants weapons with lightning.

Unmaking Arrow

The ultimate arrow, said to kill instantly. (Note: Once fired, the game will automatically save, so choose your moment with due care.)

Unmasking Arrow

A stone ensorceled with miraculous magick. Formed of Wakestone shards, it holds the power to restore the dead to life.

Wakestone Shard

A fragment ensorceled with miraculous magick. Gather three to form a Wakestone, which can restore the dead to life.

Withered Branches

A branch of solid wood, pliant enough to serve in the making of arrows.

Withered Medusa Head

The severed head of a medusa. Time has taken its toll, and its petrifying power will soon be lost.

Wokestone Shard

Wooden Wordsmith’s Tome

Woodland Wordsmith’s Tome

A tome that grants a pawn the Woodland Wordsmith specialization, allowing those in the pawn’s company to comprehend Elvish.

Yellow Dye

Dye sold at a cosmetics store in Battahl. Can be used to achieve a radiant yellow pigment.