How player feedback shaped Diablo IV's best season yet
Blizzard officially released the fourth season of Diablo 4 – dubbedLoot Reborn– on May 14, and this time around, the studio tried to things a bit differently. While there are still new things for players to discover, the developers went out of their way to try and make an alreadyvery good gameeven better by tweaking how loot works. After getting to see just how some of those changes play out, I was lucky enough to talk to Lead Live Game Designer Colin Finer and Lead Seasons Designer Deric Nunez, two of the people who spearheaded the big changes and kept their eyes on thesmall details that help Season 4change and evolve in Loot Reborn....