Fifteen years. That’s how long we’ve all been waiting for aTekkenX Street Fighter crossover, and now series producer Katsuhiro Harada is dangling the carrot to us all. He’s finally revealing just how far the development of this game went until it hit pause.

In apast interviewat Evo 2025, Harada revealed that the supposedcrossover fighting gamereached as far as 30% completion before being shelved, and he’s hoping to let in fans to see what Bandai Namco had been cooking all those years ago.

Street Fighter X Tekken Ryu vs Heihachi

To give you a bit of context, the question about Tekken XStreet Fighterhas become something sort of a tradition at this point because we all want to see a 3D version of this game.

The Tale of Two Crossovers

This whole saga started back at San Diego Comic-Con in 2010, when bothCapcomandBandai Namcoannounced two crossover fighting games. Street Fighter X Tekken would be Capcom’s take on the crossover using their 2D fighting system while the reverse title, Tekken X Street Fighter would be Bandai Namco’s version in 3D.

This whole saga started back at San Diego Comic-Con in 2010, when both Capcom and Bandai Namco announced two crossover fighting games.

Street Fighter V Ryu

Capcom held up their end of the bargain when they releasedStreet Fighter X Tekkenin 2012. Meanwhile, Tekken X Street Fighter just disappeared without notice.

Burying The Past

Fast-forward to today and Harada’s comments at EVO 2025 might be the closing combo to all the possible scenarios in our heads.

It’s hard to say if that’s even a thing. I mean, it depends on what people are wanting as well. That said, I would like to show people what we already have. That would be cool if we could do that. We were 30 percent into development, so fingers crossed.

mixcollage-13-dec-2024-08-15-pm-6492.jpg

Is it wise to still hope for a crossover? My best guess is it’s not happening any time soon.

Why? Because even if Harada gets the green light to show what exists, that doesn’t mean that the game is coming back from the purgatory. At best, showing old footage of what could be might deliver some hype to start a conversation, but fighting games are such a niche crowd, and personally, I don’t think it’s a genre that Bandai Namco is focusing on right now.

street-fighter-x-tekken-in-game-screenshot-1.jpg

They just released Elden Ring Nightreign, they’re developing The Blood of Dawnwalker and next month they’re going to release Towa and the Guardians of the Sacred Tree. The last fighting game that they released is BLEACH Rrebirth of Souls and that game is at anall-time low in terms of players.

And to be honest, that has been the way it is with fighting games. It’s a gaming genre that’s going to be great or at least decent at release, but slowly dwindles in numbers, sales and player counts over the months.

street-fighter-x-tekken-in-game-screenshot-2.jpg

And a lot of it has to be due to accessibility. Today’s gamers aren’t so keen on learning how to shoot a fireball, string combos or use zoning or grappling characters. Cygames is one studio that’s trying to combat that steep learning and difficulty curve by releasing “easier-to-get” fighting games like Granblue: Fantasy Versus, but it’s a real uphill battle against games that you could just hop in and go crazy like Marvel Rivals.

Street Fighter X Tekken